If you want to round four corners of an image in your iPhone Application, the following piece of code should help.
void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
- (UIImage *)roundCornersOfImage:(UIImage *)source {
int w = source.size.width;
int h = source.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, w, h);
// Set the oval width and height to be quarter of the image width and height
addRoundedRectToPath(context, rect, w/4, h/4);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
UIImage *newImage = [[UIImage imageWithCGImage:imageMasked] retain];
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageMasked);
return newImage;
}
Example: Try to show a rounded image in a UIView
// Create an UIImageView with size 96 x 96 UIImageView *aImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 96, 96)]; // Round the image and set it in the UIImageView aImageView.image [self roundCornersOfImage:<UIImage>];
Done =)
Reference: Rounded corners to images
